Each creature in that area must make a dexterity saving throw. A creature takes 3d12 bludgeoning. So for those of you who aren't familiar with the spell erupting earth, you can read about it here: The important bullet points are that it. Erupting earth and tidal wave are the main aoe spells at third level for a druid.
Each creature in that area must make a dexterity saving throw. A creature takes 3d12. Dont skip this spike growth 5e. Choose a point you can see on the ground within range. Choose a point you can see on the ground within range. Each creature in that area. Erupting earth, 3rd level transmutation (druid, sorcerer, wizard). 120 feet (20ft cube). Choose a point you can see on the ground within range.
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